Editor Pack - 12.0.4 Beta
Hi everyone,
We've got a update to the Editor Packs for everyone today - this is an experimental update, so as usual, please backup your projects prior to upgrading. Read on for more information and the associated download links.
Changes and Updates
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Clothing/NPCs: Preview materials used for skin in Editor Packs now use the Standard shader, versus fancier Skin shaders for Intel-GPU compatibility purposes.
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Misc: Fixes an error relating to a duplicate menu item
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Avatar Templates: Additional blend shapes added to HD 2017 avatar models
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Avatar Templates: 2017 Models now have skins when accessed via their associated FBX
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Uploader: Removes GTK dependency for MacOS uploader
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Uploader: New optional native Mac Uploader (does not need Mono installed!)
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Uploader: MacOS uploader will now install within the editor entirely; use "Space/Tools/Install/Native Mac Uploader" to use.
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Scripting: Several scripting related bugfixes relating to SMaterials
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Uploader: Improvements to upload experience on MacOS
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Avatar Templates: Adds HD avatars & support for higher-definition clothing
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Clothing: Adds Clothing Preview component
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Smart Lighting: Smart Lighting Presets now saves snapshots
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Scripting: Scene Object Database now ignores deleted items
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Animations: Fixes bug with custom animations not working
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Scripting: You can now use Lua Tables in network messages
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Scripting: Adds SAudioReactiveBase for modifying audio reactive components at runtime.
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Scripting: Adds SLineRenderer which maps Unity's own LineRenderer class.
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Scripting: Adds STrailRenderer which maps Unity's own TrailRenderer class.
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Scripting: Adds SUIButton for more easily mapping uGUI buttons.
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Scripting: Adds SUIDropdown for programmatically editing uGUI dropdown lists.
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Scripting: Adds SUIToggle for accessing uGUI toggle buttons.
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New Component: PropertyActivator - allows events to be persisted in the region for affecting states semi-permanently.
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Scripting: Adds IsAttached property to SAvatar
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Scripting: Adds SetSiblingIndex to SGameObject
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Audio Reactive Components: We now have a 'Group' property for grouping components together
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Scripting: Adds SAudioAnalyser SetGlobalGroupMax and SetGlobalGroupMin for adjusting all hooked audio analysers in the scene (inc. Audio Reactive components)
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Quests: Quest conversation steps may now use CineMachine Virtual Cameras
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Quests: Quest Dialogue steps can have OnBefore and OnAfter events
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Focus Camera: Adds Deactivate method to Focus Camera
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Quests: Branched Quest Editor Window should now run considerably faster when using quests with lots of steps (30+)
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Vehicles: Vehicles now despawn after 90 seconds of inactivity (previously 30.)
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New Component: Adds Flickr and RSS components to Editor Pack
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Scripting: Adds .RegionID and .InstanceID to SScene
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Clothing: Improvements to cloth fitter
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Clothing: Surface Mode setting is now correctly respected in new cloth fitter
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Avatar Templates: Added four sliders for customizing face.
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Avatar Templates: Refined facial sliders for facial animation.
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Quests: Adds custom color support for Dialogue Manager
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Scripting: SInput's mouse position is now a range of 0..1 instead of 0..N
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Scripting: Adds Replace() to SString to supplement gsub
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Scripting: Adds bool SScript.InEditor
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Scripting: SGameObject.FindInChildren will now not return silly values when it doesn't find something
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Scripting: Fixes a number of classes with Scripting not being registered correctly
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Camera: Camera Pivot now updates in LateUpdate, fixes jittering issue.
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Creatures: Creatures behave better in scenes without navmeshes
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Vehicles: Adds preliminary support for wind based boats (please contact if using!)
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Scripting: Reflecting the change to SInput, all uses of screen coordinates are now normalised in the range 0..1 - this might be a breaking change, so if you use this functionality, please check.
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Scripting: fixes access of SMaterials[]
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Scripting: Internal refactor of type registration
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Scripting: Fixes script execution order on furniture items with regards to Global ID
Download Editor Pack 12.0.4 here.
Written by Adam on Monday December 11, 2017
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