Bibbi and Punkerella are the winners of the Sinespace Carnival Games Contest, winning first and second place respectively!
Contestants were challenged to create a unique and engaging mini-game using the Sinespace SDK and Lua.
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The First Place winner is Bibbi for Western Shooting Gallery, winning a prize of USD$5,000 (available in the Sinespace Shop for 999 Gold).
Here's a short interview with our winner Bibbi:
Ryan: How did you come up with the idea for your Western Shooting Gallery?
Bibbi: Simply put, it was the first thought I got when thinking of a carnival game, which was just a basic booth where you shoot moving targets.
Ryan: How long did it take to create your game, and what tools did you use?
Bibbi: It took about a month, to a month and a half. The obvious tools would be Unity, and the Sinespace SDK, then on top of that (as far as I remember) GIMP and Blender.
Ryan: What advice would you give to other content creators who want to create games in Sinespace?
Bibbi: Keep on learning, it never hurts, and who knows what will come of it.
Ryan: What do you plan to do with your prize money?
Bibbi: Not sure yet, there are many things I'd like to do, but I'm trying to resist that temptation of spending it all in 1.5 seconds. But if you must know what's on the list, it'd be to get 4 monitors and go with a multimonitor setup (2 on each side of my 40" tv) lol, a NAS storage system as my computer is at max capacity on HDD space (It has 6 internal and 2 external, totaling 10 terabytes) lol, and possibly a resin 3D printer.
One thing I plan on doing, though, is help my friend upgrade his laptop to a mini-itx build, as that thing can't play any new game as of like 6 years ago, which barely gets more than 10-20fps for Minecraft. Hopefully I can build him one better with his money and some of this money!
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Punkerella wins USD$2,000 for her Carnival Fishing game (also available to purchase in the Sinespace Shop for 999 Gold).
I asked Punkerella the same questions:
Ryan: How did you come up with the idea for your Carnival Fishing game?
Punkerella: Well, the game was a made by two of us. I do the art and design, Booradley does all the hard bits like coding and animation. He came up for the idea for this one, I think it was the game idea that seemed like the most fun for him to make. But we wanted a game that was not based around guns or shooting, and that would not feel intimidating to most people.
Ryan: How long did it take to create your game, and what tools did you use?
Punkerella: We actually started it a day or two after they extended the contest deadline, since before that we had decided we were two burnt out from the "Out of this World" contest to dive in again so soon. So spare time for around a month, I guess. Boo used Unity, and I used mostly 3d Coat, Unity, and a little bit of Gimp and Maya.
Ryan: What advice would you give to other content creators who want to create games in Sinespace?
Punkerella: Advice around working in Sinespace is a tricky one, I have answered that in a few places a few different ways. But really it very much depends on what their background is.
My advice to people who have never done virtual world content is quite different from my advice to someone who has never used Unity. If you are a designer coming from Second Life, Unity itself is likely to be your biggest hurdle. So just understand that your first item will likely take several days or even a week of tutorials and trial and error.
Obviously, it is pretty quick and easy to get clothing, accessories, furniture, etc... once you wrap your mind around how it works. But you need to learn about Unity's layout, Sinespace pack and components, colliders, and of course the rough resolution and content guidelines that will let your things through moderation.
Just know that you are learning something that will take you a few days, but will give you a great deal of flexibility and freedom once you get there.
Ryan: What do you plan to do with your prize money?
Punkerella: We plan to buy the kids each a nice Lego set and probably put the rest of the money in an account where we are saving up to go to Disneyland. (Obviously much in the future when we can leave our houses again!)
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Congratulations to all the entrants! We'll be in touch to arrange your prize. Thank you to everyone who entered.