We’ve got lots of fixes and improvements in this release. The Event system has received some improvements both in the Create Event window and the Edit Event window. Event invites will now show in notifications.
An Audio test panel for first time login has been added - users can do an audio-video test or skip the test before joining the region. The audio test can also be done later by clicking on the settings and on to audio test which will aid in situations where a user cannot get voice chat working.
Avatar improvements include toggle for run/walk and for crouches, sliders to adjust and tweak movement, turning, running and walking speeds. Bugs squashed include avatars not saving and loading, avatar can sometimes end up in a jump loop after spawning, flying action won't be triggered when pressing Ctrl + R. Also avatars can now squeeze through the crowd more aesthetically.
Coming soon, we'll be recognising creators who have demonstrated consistent high quality work in the platform, with some new options for publishing your content (and other perks). Read on for more details.
This is our Creator Spotlight, where we highlight the work of creators in our community. These creators have caught our eye with their high-quality marketplace items. This week, we're showcasing the gorgeous skins of Barva. All of Barva's creations are available under the brand name Barva Skins in the Shop!
Now even MORE ways to create your unique look. While we move through Early Access it is important to us that we bring you the best tools for enhancing your avatar. Create your avatar to look like you or give it a completely unique appearance!
Sinespace is hosting a dinner in San Francisco on June 28, and you are invited!
Archimatix support, Inworld Inspector and interactables are coming to Sinespace!
If you're interested in clothing design in Sinespace - we've got a huge pack of clothing templates you can get started with today. There's over 8gb of content and 78 individual clothing items for you to tailor to your hearts content - we're releasing all the source files we have (including the original meshes), and a big batch of projects for Allegorithmic Substance Painter (which you can still win a copy of for if you hurry)
We also made a hour long tutorial showing you how to format and upload a couple of these items - starting from the total beginning steps.
Read on for copies of the templates, and a lot more!
Sine Wave is hiring! We are looking for someone passionate about virtual worlds and user communities to join our community team as a community manager. Read on for the job description and details.